Symbols from the Bible and sacred art on blocks that a child turns by hand.
Bible Memory is an outdoor memory game with rotating blocks. Turning a block reveals animals from the Bible, attributes of saints, an answer key or part of a fresco of angels. It stands at parishes and faith schools.
The blocks are set in a frame and each one turns separately. When they all show the same side, the board sets one task: matching, checking answers or assembling a picture.
Children match photos of animals to their graphic symbols and biblical descriptions. The blocks show a lion, a lamb, a rooster, a dove, a serpent, an eagle, a deer, a horse, a donkey, a wolf, fish and a calf.
“Did you know that the donkey is a symbol of humility in the Bible? Jesus rode into Jerusalem on one.”

Children match fragments of famous works of sacred art to their authors and titles. They recognise biblical figures and saints by their characteristic attributes - the keys of St Peter, the cross of St Andrew or the book of the Evangelist.
“Keys in hand? That's St Peter - keeper of the gates of heaven. And Michelangelo's statue of Moses holds the tablets with the Ten Commandments.”

The third side of the blocks is the key to the second. After matching the works of art and the attributes, the child turns the blocks to the third side and compares their pairs with the correct ones. This is how control of error works: the answer is checked without waiting for a catechist or teacher.
It builds responsibility and independence - the child sees the result of their work right away, and the teacher gains a self-checking tool that lightens the work with a group.

The fourth side of all the blocks forms a single picture: an 18th-century fresco by Juan de Medina showing a choir of angels on a balustrade, from the church of the Monasterio de San Jerónimo in Granada. Each block carries a fragment, so the fresco appears in full only when every block is turned the right way. The task suits a religion lesson, a class project or a community gathering.
It teaches cooperation: children agree among themselves who turns which blocks and check together whether the picture is right.

Six features that matter when choosing equipment for a parish or school.
An animal matches its symbol and biblical description only when it is clear what the symbol means. Matching trains memory and attention.
Recognising a work of art from a fragment, or a saint from an attribute, is a task for adults too, so parents and grandparents can play alongside children.
Bible Memory is designed for year-round outdoor use: damp, frost and sun do not damage the blocks or the frame.
A symbol, an attribute or the fresco is a ready topic for conversation after the game: the child asks, and a parent, catechist or priest has a place to start.
A religion lesson around Bible Memory can be built on the tasks from the blocks, from matching symbols to assembling the fresco.
The unit is made in Poland and installed on site, by the church or school. Delivery takes 6 weeks from the signing of the contract.
After Mass, children and parents look for pairs on the blocks by the church.
Tasks on the blocks extend the religion lesson with work outdoors.
Recreational grounds where children spend time after formation activities.
The four sides of the blocks provide material for several sessions with the same group.
An advisor helps choose the configuration, estimate the budget and plan the delivery. The first conversation carries no obligation to sign a contract.